Post Jam Bug Fixes


After taking a break for a day I've went back to my computer and I've been bug fixing.


I was having a few issues with the physics precision of Godot but I was unaware I could crank the FPS of the Physics engine. I'm hoping this doesn't cause lag on lower end PCs but I think the sacrifice is in the best interest of game-play. I was aware that there was some very large errors in the physics engine due to the small numbers I was working with and the high speeds the player can get to in this game.


So to be clear, I've doubled the FPS for the physics in a quick attempt to fix the obvious issues with clipping and random popping. I hope that this makes for a more enjoyable experience.


I'm also aware that the time and coins serve no purpose other than bragging rights at the moment but I am looking to implement a high-score system and potentially a shop later on. I will be continuing update on this game for some time I imagine.

Files

Dare-A-Dillo Mac v0.1.2 53 MB
Version 2 Feb 18, 2019
Dare-A-Dillo Windows v0.1.2 53 MB
Version 1 Feb 18, 2019
Dare-A-Dillo Linux v0.1.2 55 MB
Version 1 Feb 18, 2019

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